![]() ![]() When you next launch the game, saves and character pools will appear on the Load Game and Character Pool screens respectively. Locate the save and/or character pools under iCloud Drive → XCOM 2 → saves or characterpools.ĭownload the files to your desktop computer, then place them in the appropriate XCOM 2: War of the Chosen SaveData or CharacterPool folder. To transfer iOS saves and character pools to your desktop computer: Log into on your desktop computer and upload the save and/or character pool files to the appropriate saves or characterpools folders under iCloud Drive → XCOM 2. Locate the saves and/or character pools on your desktop computer. the necessary oomph and flair to appeal to a large demographic beyond just wargamers that gave it a. Transferring between platforms To transfer desktop saves and character pools to iOS: Here is the video game Sid Meiers Civilization. Saves and character pools are located under ~/.local/share/feral-interactive/XCOM 2 WotC/VFS/Local/my games/XCOM2 War of the Chosen/XComGame in respective SaveData and CharacterPool folders. Saves and character pools are located under ~/Library/Application Support/Feral Interactive/XCOM 2 WotC/VFS/Local/my games/XCOM2 War of the Chosen/XComGame in respective SaveData and CharacterPool folders. Saves and character pools are located under Documents/my games/XCOM2 War of the Chosen/XComGame in respective SaveData and CharacterPool folders. Saves and character pools are located in the Files app under Locations → iCloud Drive → XCOM 2, in respective saves and characterpools folders. Save and character pool locations for each platform are listed below, followed by instructions on how to transfer between platforms. While in standard Beyond Earth, only low level units benefit from fighting Aliens, now you can train your units up to their maximum level by ridding your new home of its natural inhabitants.You can use iCloud to transfer saves and character pools between the XCOM 2 Collection on iOS and XCOM 2: War of the Chosen on desktop. This mod removes the XP cap from fighting Aliens. If you think it's dumb that your units don't learn anything after slaughtering your enemies, this is the mod for you. This also includes bonus Veterancy options for the additional levels, although the Combat Boost option has been reduced to 5% instead of 10% for balance purposes. This mod simply removes the cap on attainable level for your Military Units. Small changes include alerting you to the construction you just finished in a city upon being prompted to start a new project, improving citizen management, adding a 'Previous Route' option to Trade Routes, and improvements to the Production queue, among many others. It not only color-codes icons to identify Units, Buildings, Wonders, it also identifies which upgrades are affiliated with each of the Affinities at a glance, to ensure you have all the information you need at your fingertips.Īs the name would suggest, this mod simply alters some of the awkwardness and clunkiness of the default Beyond Earth interface. The Colorful Tech Web color-codes the Tech web to make it easier to read at a glance. ![]() In case you're not super interested in keeping open our beautiful wiki page on Buildings, this helpful little mod will let you know what your quest options are for each building before you construct it, so you can fully optimize your choices to suit your needs. If you've found other mods that you think would be helpful to other players, add them below! Here are some of the mods that we've found to be helpful, interesting, or just plain cool. Any game you wish to use mods in must be loaded through this menu. ![]() Continuing a game will transfer over the number of players, affinities of each player, faction leaders, and diplomatic. Players can also 'continue' Beyond Earth games in Starships. Players can earn unlockables in each game by playing both of them. Players need to log into both games to obtain the rewards. On the right-hand side of the menu, check 'Enable' on the mods you want to play with, and then either load a previous save or create a new game from in the mods menu. On this page you will find Sid Meiers Civilization: Beyond Earth system requirements for PC (Windows, Mac and Linux). Sid Meier's Starships is connected to Civilization: Beyond Earth through a my2k account. On the main menu, go to the 'Mods' section. Once you've picked out the mods you want to play with, boot up Beyond Earth. This will automatically download the mod to your computer, and integrate it into your Beyond Earth game. Click the icon or name to go to the specified mod page, and then click the Subscribe button just above the description of the mod. Once you are on the list of available mods, simply click through the available mods until you find one you would like to use. On the Civilization: Beyond Earth page in your Library, click the Steam Workshop button, which will take you to the library of available mods. Mods can be installed via the Steam client that Civilization: Beyond Earth is played through. Click a link below to immediately jump to the corresponding part on this page. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |